About Me

Arden Rasmussen is currently an Undergraduate student at Lewis and Clark College, majoring in Mathematics & Computer Science, with a second major in Physics.

My primary focus is on computer graphics. This includes real-time rendering and off-line rendering. There are several projects which demonstrate different rendering techniques, from ray tracing, to path tracing and ray marching, and using OpenGL for real-time physically based rendering.

I also have a focus on building tools and libraries to be used in other more complex projects. The majority of these tools are aimed to be minimal, and easy to import into other projects. They range from profiling libraries, vector math libraries, and string formatting libraries. Specifics of these can be found in the projects tab.